Sunday, April 8, 2012

Let It All Work Out

In video games you're constrained to and limited to shoryukens and hadoukens. These moves are effective, but there are also moves built into the game with the purpose of reacting to these moves. You can abuse shoryukens and hadoukens all you want until your opponent figures out how to stop it. This metagame extends into other moves. If your opponent is blocking, you go in for a grab. If they are relying on aerials, you hit them with an anti-aerial attack.

But eventually you run into a wall. You've exhausted all of the moves available to you in the game engine. At this point, there are literally no moves for you to counteract your opponent's move; you've got to get creative. You now have to rely on mindgames, predicting to and reacting to your opponent's actions.

It's absolutely beautiful when you can see this kind of metagame play out. Two players, constantly predicting and responding to each other's moves is an incredible phenomenon. You can also see this phenomenon in debates, arguments, basketball, movies, and music.

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